请给个例子,并有repaint和paint方法 在Jframe中画出
程序中要有BufferedImage类
java 如何将图片读入缓存中去??
答案:1 悬赏:60
解决时间 2021-04-28 00:55
- 提问者网友:伪善人独行者
- 2021-04-27 16:36
最佳答案
- 二级知识专家网友:错过的是遗憾
- 2021-04-27 16:45
paint方法是继承的,repaint方法在这里没什么意义,只是调用了一下而已,使得每隔5秒重绘一次
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
final JFrame frame = new JFrame();
frame.setContentPane(new ImagePanel(new ImageIcon("test.gif").getImage()));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBounds(100, 100, 100, 100);
frame.setVisible(true);
new Thread(new Runnable() {
public void run() {
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
}
frame.repaint();
}
}).start();
}
static class ImagePanel extends JPanel {
BufferedImage image;
public ImagePanel(Image image) {
// Not really need a BufferedImage, just a requirement
this.image = new BufferedImage(image.getWidth(null), image.getHeight(null),
BufferedImage.TYPE_4BYTE_ABGR);
Graphics g = this.image.getGraphics();
g.drawImage(image, 0, 0, null);
}
public void paintComponent(Graphics g) {
g.drawImage(image, 0, 0, null);
}
}
}
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
final JFrame frame = new JFrame();
frame.setContentPane(new ImagePanel(new ImageIcon("test.gif").getImage()));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBounds(100, 100, 100, 100);
frame.setVisible(true);
new Thread(new Runnable() {
public void run() {
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
}
frame.repaint();
}
}).start();
}
static class ImagePanel extends JPanel {
BufferedImage image;
public ImagePanel(Image image) {
// Not really need a BufferedImage, just a requirement
this.image = new BufferedImage(image.getWidth(null), image.getHeight(null),
BufferedImage.TYPE_4BYTE_ABGR);
Graphics g = this.image.getGraphics();
g.drawImage(image, 0, 0, null);
}
public void paintComponent(Graphics g) {
g.drawImage(image, 0, 0, null);
}
}
}
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